Stat Planner
Role-Based Stat Priority
High Priority
Medium Priority
Low Priority
Suggested Nature
Stat Reference
| Stat | What It Does |
|---|---|
| HP | Total hit points. Higher HP means the Pokémon can absorb more damage before fainting. Useful for all roles, especially walls. |
| Attack | Determines damage dealt by physical moves (contact and most non-special moves). Key stat for physical attackers. |
| Defense | Reduces damage received from physical moves. Core stat for physical walls and bulky pivots. |
| Special Attack | Determines damage dealt by special moves (most elemental and beam-type moves). Key stat for special attackers. |
| Special Defense | Reduces damage received from special moves. Core stat for special walls. |
| Speed | Determines turn order. The faster Pokémon moves first in each turn unless a priority move is used. |
Speed Tiers
Speed often determines whether a Pokémon can attack before being knocked out. A Pokémon that outspeeds its check can deal damage first; one that is slower must either survive a hit or rely on priority moves.
Key speed benchmarks (base stats, no investment):
| Base Speed | Context |
|---|---|
| 135+ | Fastest tier. Outspeeds almost everything uninvested. |
| 110–134 | Fast. Outspeeds most walls and many attackers. |
| 90–109 | Mid-range. Speed investment or Choice Scarf typically needed. |
| 70–89 | Slow. Usually runs as a wall or Trick Room attacker. |
| Below 70 | Very slow. Relies on Trick Room, priority, or bulk. |