Stat Planner

Role-Based Stat Priority

High Priority
Medium Priority
Low Priority
Suggested Nature

Stat Reference

StatWhat It Does
HP Total hit points. Higher HP means the Pokémon can absorb more damage before fainting. Useful for all roles, especially walls.
Attack Determines damage dealt by physical moves (contact and most non-special moves). Key stat for physical attackers.
Defense Reduces damage received from physical moves. Core stat for physical walls and bulky pivots.
Special Attack Determines damage dealt by special moves (most elemental and beam-type moves). Key stat for special attackers.
Special Defense Reduces damage received from special moves. Core stat for special walls.
Speed Determines turn order. The faster Pokémon moves first in each turn unless a priority move is used.

Speed Tiers

Speed often determines whether a Pokémon can attack before being knocked out. A Pokémon that outspeeds its check can deal damage first; one that is slower must either survive a hit or rely on priority moves.

Key speed benchmarks (base stats, no investment):

Base SpeedContext
135+Fastest tier. Outspeeds almost everything uninvested.
110–134Fast. Outspeeds most walls and many attackers.
90–109Mid-range. Speed investment or Choice Scarf typically needed.
70–89Slow. Usually runs as a wall or Trick Room attacker.
Below 70Very slow. Relies on Trick Room, priority, or bulk.